



"Coming in and working with and co-developing with Infinity Ward, it was an interesting time, and we poured our hearts and souls into that, and it was an 88, and it was also action game of the year," Condrey said. Studio co-founder and chief operating and development officer Michael Condrey demurred when asked about the effect of Call of Duty: Ghosts' tepid critical response in 2013, explaining that once work on Modern Warfare 3 was completed, Infinity Ward and Sledgehammer went their separate ways. And it appears set to introduce the most radical changes the series has seen since the progression system introduced in Call of Duty 4: Modern Warfare. But MW3 was, ultimately, another studio's game, someone else's success, someone else's shipped thing.Ĭall of Duty: Advanced Warfare is the first Call of Duty game that Sledgehammer has owned, from start to finish. Instead, Sledgehammer provided some much-needed help on Modern Warfare 3 back in 2011. But, after the internal implosion of original COD developer Infinity Ward in early 2010, that project was scrapped. Sledgehammer Games was originally formed in 2010 to assemble a third-person action adventure offshoot in the Call of Duty franchise. And despite a number of major changes to Call of Duty's until-now untouched environmental traversal, and a future-shock of energy weapons and exoskeleton-powered armor abilities, it's the rugby-like sport involved in Uplink that I keep coming back to. It's about movement and smart navigation and in-game athleticism. You're not going to get to the uplink module or your uplink point without attempts at intervention from the other team, generally involving bullets or projected energy. Throwing the module through your uplink nets you one point, and carrying it through gets you two. You can pass the module to a teammate with the left trigger, or throw it with the right trigger. Each uplink point might as well be a net without a backboard. The team with the most points at the end of the time limit wins.īut let's be clear: the uplink module is a ball - it's even shaped like one. The goal of Uplink is to take the uplink module to the glowing sphere assigned to your team in order to hack the enemy's satellite signal. In Uplink, there are two glowing spheres on the map, one red, one blue, and a satellite uplink module. I'm actually thinking about Uplink - one of Advanced Warfare's two new gameplay modes.
